Category Archive: Dev Blog

Feb 19

Tile Based Map Generation with SabreCSG

Now that i’m finished with my metaballs implementation I’ve started working on creating map assets and building out test levels for my game. Since I’m creating this myself I tried to find a tool or asset pack that could help me speed up the creation of the tile assets for the map. To keep things …

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Feb 07

Metaballs in Unity

I’ve recently been getting into Unity to see if I could make a little basic game. My first idea has taken me down the road of procedurally generating meshes for objects in Unity . One method of doing this is creating an Isosurface using various algorithms. In my case I was trying to create Metaballs. …

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